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The most experience were made to poe currency
Добавлено limmzhou, Пятница, Июль 13, 2018 - 06:35

The big issue that we faced when the end-game was in this nation was staleness of the end areas. Players who wanted to find the very best items and make the most experience were made to poe currency repeat the exact same few areas over and over. While the random levels were performing a lot of work, we needed a whole lot more variety. In the 0.8.6 patch, we included a special end-game called the Maelstrom of Chaos. This is a set of consecutive areas that tapered upwards in difficulty level, with random monsters and random tilesets (from a selection of eight).

While this enhanced the boredom issue of people playing the very same areas repeatedly, it created a totally new issue that we hadn't seen before: articles difficulty entitlement. It was quite frustrating, observing people intentionally sabotage their own progression and then getting angry about it. Finally we realised the truth: the game design was at fault and had to poe blessed orb change. We had to locate a system that created players feel great about playing at the right level for their own progression.

Concept Art in War for the Atlas

Among the most intriguing thing for a great deal of fans would be to find the concept art that developers start with and also to compare it to the way it ultimately ends up when started. The PoE website has another series of images from the art group to show off things that can be located at Atlas Supporter Packs, Elder layout and Unique items. You can test it all out here.

The Fire & Ice Mystery Box - https://www.mmogo.com/Path-of-exile/Poe-currency.html



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