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Another problem using the mobile version is the PUBG Skins fact that it's robots. The first couple of games you play would be populated mainly with bots. It is likely that they've been added here to ease the player into the controls. Regrettably, it does make things a bit too simple, since the robots are quite easy to kill even with all the touchscreen controls and you wind up being the last person standing so frequently you get bored of it. Eventually, the game starts balancing the games with more player to bot ratio.
PUBG Mobile has no official support for controls yet but some people have been able to get them functioning, as well as even mouse and keyboard (it is not a as simple as plugging in via USB). That is, by definition, cheating and before the developers find a way to stop it you may end up occasionally being taken by people with suspiciously good goal.
After a year of original Steam early access release, the sport continues to have problems on Windows with regard to performance optimization, latency, rubberbanding and recently, cheating. The Xbox One variant was somehow worse, with much more performance and graphical issues, especially on the base model. Therefore, I did not have high hopes entering the PlayerUnknown's BattleGrounds Skins cell version but somehow it has turned out pretty great.
In terms of visuals, PUBG Mobile looks fairly great for a cellular title. The first Windows game was never actually a looker but the mobile version retains the majority of the visual character of that version. We just get the original Erangel map on cellular but it is completely accomplished, meaning all the buildings, terrain, foliage, etc. from the first game is https://www.mmogo.com/Pubg-skins.html
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