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"For instance, we'd love to classic wow gold see Outlaw Rogues or Fury Warriors excel in situations with four to five goals in near proximity to one another, while ranged casters such as Frost Mages or Affliction Warlocks work much better in sustained damage against groups of five or more goals."
Blizzard also explained that for most players who don't try to fight over just five or so enemies at a time, they won't feel much change at all to their gameplay. But with one quick look at the Mythic Dungeon International, it is clear that bigger draws, especially in timed dungeons, are becoming the norm. Blizzard's post implies that the programmer is looking to make pulls of 10 to 20 enemies at a time"more threatening engagements."
While the potential changes could be regarded as a way to fight the energy creep of AoE within the previous 15 decades, many pros, including Maximum, aren't pleased with Blizzard's explanation.
"I feel like this is just another step along the wow classic gold for sale road of slowing down the game, removing snapshotting, and including GCD's, that will be bridging the gap between good and bad players," he said. Blizzard's decision to make this shift in the Shadowlands alpha comes following the release of WoW Classic, which is known for having a number of caps to AoE harm for its melee class. In WoW's original iteration, ranged classes like mages were used more as AoE specialists.
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