As far as my anecdotal experience although someone pls tell me when this is maths goes, I discovered this sustainable. Fortunately, I bought all useful unlocks by OSRS gold around 105 dg so needed a surplus of tokens going from then to 120, plus I did do daily gorago for the free card,
to get some of the time, using the cards in my highest possible flooring. Other cards that I under-utilised that might help you boost xp at lower rates were: Beguiling smoke devil - Allows skill doors to be opened by you. Quite good if you are not maxed but want to push on some dg amounts for whatever reason. Whimsical Bunyip - a random card's effect is played. In theory you could leave and re-enter dungeons triggering this card and expecting for an xp boosting impact, but I am too lazy for this.
The major problems with RuneScape
Its been a month since the launch of archaeology. The content was received, brought back some previous players (such as myself) as well as drawn some new ones. This having been said, with players comes problem and a new perspective come into the spotligh. I think now is a great moment to look ahead and outline some of the biggest gripes new and older players have with RuneScape (MTX will not be discussed, because that is a whole topic on its own).
Server capacity and lag: As has been mentioned many times within this sub (2-3 times today at least), the servers cannot handle populations of more than 300-400 players. The lag may not be buy runescape mobile gold that noticable to get a skiller in these reduced populations (very noticable on portables worlds and through dxp), but the PvM neighborhood deffinitely suffers from this. In a lot of cases players opt for a greater ping world in relation to a population.
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