But I feel the incidence of alts was a testament to how many distinct ways there runescape gold 2007 were to play RuneScape game. I mean folks used to run character at the air altar, sometimes for as little as 1-2k per trip.
Has it become popular? That's kind of the question. The actual question is"Why wasn't it popular " And the answer is: Because training was a grind, and there was not to unlock at levels that are higher significant content. Folks didn't care about being effective, and messed about doing pvp when this was the case. Now that RuneScape match is effective enough for the average person having a job/school to maximum and there's incentive (high-level content) for maxing, folks do it. They"beat" RuneScape game, since that is exactly what you do with a game, generally speaking.
I really don't have a solution. We can't go back and take content away. RuneScape game has just evolved into something else. Into a game. It wasn't beatable earlier, except for a handful of individuals who had no need to eat, sleep, or have a job. But now it is beatable for nearly anybody. And it is being beaten by folks. If that didn't make a bit of sense, I blame the beersz.
This has always been a product of how the wilderness functions. Nearly every 1v1 fight leads to buy RS gold to one person therefore the fighter feels frustration in supplies and their time and will get nothing. To stop this, wilderness PvP becomes not so much a trial of your combat ability (as if you are miles better, they'll still most likely escape), but a test of your capacity to make the opponent not struggle to the very best of their ability, so that they die faster and have less chance at escaping.
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