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There are some items to note: Mobile needs to OSRS gold focus on recognizing tap, tap-hold, and swipe gestures somewhat better. Oftentimes while doing clue scrolls, I'd tap-hold my Ring of Fortune to teleport into the GE and don't pop up - and the moment I released the hold, the thing unequipped like I had just tapped it. Other times, I'd swipe (to drag a product or rotate the camera) only to have runescape act as if I had tapped the place the swipe started. Also, in particularly taxing areas/situations (like fighting Double Agents and Saradomin Mages, or whenever I'm up on the top of White Wolf Mountain), tapping objects to swap or equip things does not always register.
Some actions must be avoided. Among the first things that I tried out was Mort Myre Fungus that is blooming for an hour. On PC, in my normal spot, I could generate 2600-2800 fungus per run. But between needing to tap-hold through Ghasts and Snails, having runescape cut a nearby tree once I really tapped onto the bloomed log nearby, and having runescape pick items on the floor when tapping neighboring (and therefore launching the Area Loot port ), I only managed 1800 from the 1 run I did on Mobile. That's a significant drop-off in efficacy.
Speaking of Area Loot, among the Buy Rs gold very irritating features of Mobile is when one manages to tap-hold a product stack on the floor, pick a particular item, and choose Take... it unlocks Area Loot no matter what item you choose. This is an issue in situations where lots of things have died in the area and left crap on the floor I do not desire which fills the Area Loot port to the point that the item I selected doesn't appear at all. I'd like an option to skip Area Loot when selecting Take on an item in a pile on the floor.
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