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Harms: So far there’s a pretty even split between people that decide to leave town and people who decide to stay and rule. Surprisingly, and maybe this is heartening, mafia game online only a small percentage of players actually choose to betray everyone and rule the city alone. That’s something we put in there, again, to give a sense of agency.
As far as how people deal with their lieutenants, it’s a mix. Probably half of players are trying to keep all three of them happy throughout the entire game. If players are favoring one or the other, it’s still a pretty even split.
Yotta Games: What role did the studio play in changing or embracing the story as needed?
Blackman: It was kind of developed all together. Bill was hired very early on. Most of the early creative work, from a content standpoint, was Bill and I talking about what we wanted to do and what type of story we wanted to tell, what time we wanted, what city we wanted. We brought other people into the fold. The art director, design director, tech director, executive producer, a handful of others, they were all part of that off-site.
YOTTA Game Studio Related Links
English: Mafia City
Chinese Traditional: 黑道風雲H5
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